Hiển thị các bài đăng có nhãn pioneer trail. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn pioneer trail. Hiển thị tất cả bài đăng

Thứ Tư, 5 tháng 10, 2011

Pioneer Trail Ghost Town feature coming soon [Video]

Way back in January, Pioneer Trail players (then FrontierVille) were able to take a survey detailing potential new themes for the game. One of those themes just so happened to be "Ghost Town." While it may now be October, it looks like that theme is finally coming around, and will likely comprise the greatest portion of the game's Halloween event this month. While we haven't received much official news in text, Zynga has released a preview trailer for this Ghost Town theme, which it's calling a "Mega-Feature!"

The trailer [embedded below] shows us that the Ghost Town will be more than just an item theme in the game's store; it will apparently be a location we can visit and complete tasks in. The story of Ghost Town sees the evil Mayor Witherwood placing a curse on the town, which has apparently resulted in some... unusual animals and crops being developed. There looks to be some sort of zombie corn with glowing pink eyes, a broken clock tower, Frankenstein's Monster trees, tombstones a plenty (including what looks to be an Indian Burial Ground and ghost frogs) and even floating, zombie / ghost chickens!

We're told that we'll use "your Sharpshooter, Mad Scientist and Shaman" in tasks that resemble those out on the Pioneer Trail map proper. If I'm making an educated guess, it's likely that these positions will be filled by friends, with your Sharpshooter being able to go out and hunt undead bears and other monsters to earn Hides, the mad scientist can "tackle" man-eating plants for Potions, and the Shaman will seek out ghosts and bless them for Spirits. Your own character can also complete tasks, rewarding you with Charms (from rocks, shrubs and buildings). You'll be able to use the hides, potions and spirits to help the locals in Ghost Town, with the ultimate goal being to earn enough keys to open the Mayor's Mansion and bring him to justice.


As for the Charms, you'll use those to earn special, exclusive prizes like decorations along the way. The more Charms you collect, the more prizes you'll apparently wind up with, giving you incentive to play around in Ghost Town for days and even weeks after the feature launches. Unfortunately, we just don't know when that will be.

Either way, we'll make sure to keep track of all things Ghost Town in the Pioneer Trail, and will let you know when you can embark on this spooky adventure in your own game, so keep checking back!

Are you excited to travel to Ghost Town in Pioneer Trail? What sorts of prizes are you hoping to earn along the way? Sound off in the comments.

Thứ Ba, 4 tháng 10, 2011

Pioneer Trail Baby Bunyan Goals: Everything you need to know

You know, I've always wondered what old Paul Bunyan looked like as an infant. (Was he always that huge--was him mom even bigger?) With the new series of Baby Bunyan Goals, Zynga looks to answer these questions once and for all in Pioneer Trail.

Much like the Injured Animals of old, players Level 18 and above will soon find a Baby Bunyan of their own, all alone on their homesteads. But this will only happen after chopping trees. Get to choppin', and follow along with our guide below:

Big Food

    * Feed Baby Bunyan Super Baby Gro 8 Times
    * Harvest 50 Potatoes
    * Help 10 Exhausted Storks


Once you find your own Baby Bunyan, it's time to nurse it into the tree-choppin' tyke you always dreamed of. (Weird dreams much?) Just like an Injured Animal, you must ask your friends for Super Baby Gro. While this Goal only requires you to do it eight times, it takes 15 Super Baby Gro to nurse him completely.

Harvesting 50 Potatoes will cost you 4,500 Coins total, and take at least four hours, if you plant them all at once. Exhausted Storks are actually a new Injured Animal that are found either clearing debris or harvesting crops. Of course, they require you to ask friends for even more items to nurse them back to health. Your rewards for completing this massive first Goal are 500 XP, 500 Coins and one Stork.

Big Britches

    * Collect 100 Cotton Puffs
    * Tend 40 Baby Sheep
    * Collect 25 Safety Pins


The 100 Cotton Puffs required for this Goal reportedly come from harvesting Cotton, which is news to us. If the ratio is 1 to 1, harvesting 100 Cotton will cost you 6,000 Coins and take three days at the very least. Tending to 40 Baby Sheep could be tough, though Zynga doesn't distinguish between Sheep or your Homestead or those of your Neighbors. The 25 Safety Pins, of course, come from begging your friends some more. Enjoy 750 XP and 750 Coins for completing this Goal.
Need more Super Gro
Who's A Big Boy

    * Complete Feed Baby Bunyan
    * Bake 25 Cakes In The Inn
    * Collect 25 Baby Clothes


By this point, you're expected to have a fully grown (well, sort of) Baby Bunyan, which again, takes 15 Super Baby Gro. To bake 25 Cakes, you will need 50 Fire and 100 Batter. Fire is first crafted in the Wagon using seven Wood and five Cloth, which amounts to 350 Wood and 250 Cloth. (That's 250 visits to old friends, though you can also turn in the Cotton Collection for five Cloth.)

The 100 Batter will take a whopping 2,000 Food and 90,000 Coins--this is gonna' take awhile. The 25 Baby Clothes are, once more, sourced from friends. For finishing this giant Goal, you will be rewarded with 1000 XP, 1000 Coins and one Baby Giant Blue Ox. More importantly, you'll have your very own Baby Bunyan, which will prove to be a boon to your homestead.
Baby Bunyan About
Click on your Baby Bunyan after clicking "Finish" to ask him to chop trees. Here's the best part: Baby Bunyan can chop down three full trees for you at the cost of zero Energy. However, Baby Bunyan can only do this once daily. Still, that's quite the reward for such an arduous set of Goals, so use him wisely.

[Source and Image Credit: Zynga]

Have you started on your Baby Bunyan yet? What do you think of this brand new feature ... and those Goals? Sound off in the comments. 4 Comments

Thứ Năm, 29 tháng 9, 2011

Pioneer Trail Bug Report: Lost progress bug is being squashed

If you've been playing Pioneer Trail (even when it was FrontierVille) for any considerable amount of time, I'd be surprised if you hadn't suffered from a rollback issue or two, or some other form of game/fun-breaking bug. If not, you're liable to run into one now, as a widespread issue has broken out in the game, causing users to lose considerable amounts of progress on goals. This is apparently such a large issue that the majority of the game's official forums has been branded with posts and banners about the issue, but Zynga is here to let you know that help is on the way.

Specifically, we're told this by customer service:

"We have received a high number of inquiries about players losing progress in the game and seeing old missions come back. We apologize for the problem and have our developers looking at the problem now.

There's no need to submit a help ticket for this matter, as we plan on correcting this problem on our end for all affected players. We request if you are having this problem to try again in a few hours (or even later today) to see if your progress has been returned. If this problem has occurred for you, please simply click the "vote to fix" button, this will alert us that you were affected."

Essentially, what this means is that you don't need to contact Zynga Customer Support to fix this issue, as supposedly everything will be placed back to normal on Zynga's end without any input from us. That is, the "game knows" where you were when the bug first hit, and will revert you back to the proper state when the bug has been fixed. As for the time table, things aren't progressing as quickly as we would have hoped. As of yesterday morning, the issue was still being worked on by developers, but a proper fix hadn't actually been pushed out.

While you're waiting for the issue to be resolved, I'd suggest simply not playing the game (or doing anything significant, that you would be upset about having to repeat). Keep checking back with the game's official forums for updates as to the progress of the bug fix, and we'll make sure to let you know if anything significant happens between now and then.

Have you been hit by this "lost progress" bug? How far did it push you back? Let us know in the comments.