Before crying "flamebait", try to remember how the market changed when the Dreamcast died and SEGA exited the market. In all honesty, not much changed (although SEGA was/is missed by many).
With Kinect as the final grasp of life for the 360 (disagree? Then where are all of Microsoft's studios churning out new games and new IPs?), rumors of the XBOX branch splitting, and several key execs either leaving the company or selling their stock like Balmer did, Microsoft's XBOX brand might not be around as long as we thought and hoped.
But think: what IPs does the 360 have that can't be done elsewhere? Former exclusives Bioshock, Mass Effect, and Ninja Gaiden can already be found on non-360 platforms. Someone else can easily buy RARE or Lionhead, and Bungie belongs to Activision now. Gears of War is EPIC's, Forza is Turn 10's, Left 4 Dead is Valve's, and Alan Wake is Remedy's. You'd be hard pressed to find many games actually made by Microsoft, and those IPs that Microsoft does own (Halo, Fable) could easily become multiplatform.
Impossible? Well, that's what SEGA fans said about many of the Dreamcast's exclusives, and now almost all of SEGA's biggest franchises are found on non-SEGA consoles.
Hiển thị các bài đăng có nhãn Brent Hecht. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn Brent Hecht. Hiển thị tất cả bài đăng
Thứ Bảy, 22 tháng 10, 2011
Exposing Sony's lies, hypocrisy, spin etc...
It is a well known fact many diehard fans of the PS3 are not well informed and see SCE as a charity and not a business. This blog is dedicated to exposing the hypocrisy, lies, truth, "spin" and arrogance of SCE and proving that they are in fact a business.
1) ACHIEVEMENTS AND TROPHIES:
Many fans believe that the universal trophy system available on the PlayStation 3 was not influenced, based on or copied from Microsoft's "achievement" system on the Xbox 360. This is in fact false. In 2006 Sony were posed with the question "Will you be implementing an achievement system similar to the Xbox 360 on the PS3?" just before the PS3s launch. This was Sony's response: "The short answer: no"
http://www.wired.com/gameli...
Read the full interview in the link. Sony had no interest in implementing a universal achievement like system on the PS3. In my opinion, that was until achievements became the deciding factor for many multi-console owners when it came to multiplatform games. And relying on developers to implement them into their own games just wasn't working out.
2) NO "RUMBLE" IN THE "SIXAXIS" CONTROLLER:
Some fans are still completely unaware as to why the Sixaxis had no "rumble" feedback. I remember reading all kinds of "spin" to justify the complete lack of rumble feedback in the Sixaxis which was even present in ALL last-gen controllers, spin such as this:
"Vibration in the Sixaxis would screw up the motion sensor"
"I don't even notice the lack of vibration"
"I'd take the motion controls over rumble"
"Rumble is a last generation feature"
The last quote is actually a quote from SCE themselves: "I believe that the Sixaxis controller offers game designers and developers far more opportunity for future innovation than rumble ever did. Now, rumble I think was the last generation feature; it's not the next-generation feature."
http://www.1up.com/news/son...
The real reason the Sixaxis had no "rumble" and was later discontinued in favor of the DS3, was because Sony were being sued by the company Immersion over patent rights. Sony lost to the tune of about $90 million. Sony insisted [at the time] that the lawsuit had nothing to do with why the Sixaxis was lacking "rumble", something we now know was a lie as the DS3 was announced shortly after the lawsuit settlement.
http://www.engadget.com/200...
Sony's shady "BUSINESS" practices don't stop there though, read:
http://www.engadget.com/200...
3) SONY DOESN'T "PAY" FOR EXCLUSIVES:
This by far is the biggest load of BS being spewed out by Sony and it's fans alike. If you are one of those people that believe Sony didn't pay Konami for MGS4, Square Enix for FF13 to be a timed-exclusive in Japan and Rockstar for Agent, then you are sorely mistaken.
A quote from SCEA on losing GTAIV: "It's just a question of how deep into your pockets do you have to reach to secure [exclusivity]? Desperation breeds deep pockets. Confidence breeds the opposite. When it makes sense, you do the deal. When it doesn't, you pass."
http://www.eurogamer.net/ar...
Further proof of Sony paying for exclusives like MGS4 could be the fact that MGO uses Konami's own in store purchases, servers, online ID and registration process completely separate from the PSN. No other game, exclusive or multiplatform offers anything similar, a sacrifice Sony had to make to "do the deal".
This of course is only fiction, there is no concrete proof Sony paid for the above games like there is for M$ paying $50 million for DLC. However, take a look at this quote from Sony in 2007: "We have a very different approach to exclusives than some of our competitors," he continued. "We don't buy exclusivity. We don't fund development. We don't, for lack of a better term, bribe somebody to only do a game on our platform."
http://www.eurogamer.net/ar...
Now take a look at this from 2009 titled "Sony Will Pay Devs for PSN Exclusivity": "Sony has declared a willingness to back up its aspirations for exclusive content with cold, hard cash. Its Pub Fund, just announced today, will match developer funding for exclusive games headed to the PSN."
http://www.ps3informer.com/...
4) SONY'S "BLACKLISTING" OF KOTAKU:
I'm not sure if many of you are aware or even care that Sony has blacklisted Kotaku. Those of you who are aware and believe that Kotaku were blacklisted due to their "pro-360 and anti-PS3" stance, you would actually be wrong. According to Kotaku, Sony "blackballed" them for leaking info about Playstation Home which Kotaku labelled as a rumor, effectively trying to silence them.
http://kotaku.com/gaming/to...
The only reason I brought up Kotaku is because these are not the practices of a charity but of a business looking out for it's own interests.
1) ACHIEVEMENTS AND TROPHIES:
Many fans believe that the universal trophy system available on the PlayStation 3 was not influenced, based on or copied from Microsoft's "achievement" system on the Xbox 360. This is in fact false. In 2006 Sony were posed with the question "Will you be implementing an achievement system similar to the Xbox 360 on the PS3?" just before the PS3s launch. This was Sony's response: "The short answer: no"
http://www.wired.com/gameli...
Read the full interview in the link. Sony had no interest in implementing a universal achievement like system on the PS3. In my opinion, that was until achievements became the deciding factor for many multi-console owners when it came to multiplatform games. And relying on developers to implement them into their own games just wasn't working out.
2) NO "RUMBLE" IN THE "SIXAXIS" CONTROLLER:
Some fans are still completely unaware as to why the Sixaxis had no "rumble" feedback. I remember reading all kinds of "spin" to justify the complete lack of rumble feedback in the Sixaxis which was even present in ALL last-gen controllers, spin such as this:
"Vibration in the Sixaxis would screw up the motion sensor"
"I don't even notice the lack of vibration"
"I'd take the motion controls over rumble"
"Rumble is a last generation feature"
The last quote is actually a quote from SCE themselves: "I believe that the Sixaxis controller offers game designers and developers far more opportunity for future innovation than rumble ever did. Now, rumble I think was the last generation feature; it's not the next-generation feature."
http://www.1up.com/news/son...
The real reason the Sixaxis had no "rumble" and was later discontinued in favor of the DS3, was because Sony were being sued by the company Immersion over patent rights. Sony lost to the tune of about $90 million. Sony insisted [at the time] that the lawsuit had nothing to do with why the Sixaxis was lacking "rumble", something we now know was a lie as the DS3 was announced shortly after the lawsuit settlement.
http://www.engadget.com/200...
Sony's shady "BUSINESS" practices don't stop there though, read:
http://www.engadget.com/200...
3) SONY DOESN'T "PAY" FOR EXCLUSIVES:
This by far is the biggest load of BS being spewed out by Sony and it's fans alike. If you are one of those people that believe Sony didn't pay Konami for MGS4, Square Enix for FF13 to be a timed-exclusive in Japan and Rockstar for Agent, then you are sorely mistaken.
A quote from SCEA on losing GTAIV: "It's just a question of how deep into your pockets do you have to reach to secure [exclusivity]? Desperation breeds deep pockets. Confidence breeds the opposite. When it makes sense, you do the deal. When it doesn't, you pass."
http://www.eurogamer.net/ar...
Further proof of Sony paying for exclusives like MGS4 could be the fact that MGO uses Konami's own in store purchases, servers, online ID and registration process completely separate from the PSN. No other game, exclusive or multiplatform offers anything similar, a sacrifice Sony had to make to "do the deal".
This of course is only fiction, there is no concrete proof Sony paid for the above games like there is for M$ paying $50 million for DLC. However, take a look at this quote from Sony in 2007: "We have a very different approach to exclusives than some of our competitors," he continued. "We don't buy exclusivity. We don't fund development. We don't, for lack of a better term, bribe somebody to only do a game on our platform."
http://www.eurogamer.net/ar...
Now take a look at this from 2009 titled "Sony Will Pay Devs for PSN Exclusivity": "Sony has declared a willingness to back up its aspirations for exclusive content with cold, hard cash. Its Pub Fund, just announced today, will match developer funding for exclusive games headed to the PSN."
http://www.ps3informer.com/...
4) SONY'S "BLACKLISTING" OF KOTAKU:
I'm not sure if many of you are aware or even care that Sony has blacklisted Kotaku. Those of you who are aware and believe that Kotaku were blacklisted due to their "pro-360 and anti-PS3" stance, you would actually be wrong. According to Kotaku, Sony "blackballed" them for leaking info about Playstation Home which Kotaku labelled as a rumor, effectively trying to silence them.
http://kotaku.com/gaming/to...
The only reason I brought up Kotaku is because these are not the practices of a charity but of a business looking out for it's own interests.
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