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Hiển thị các bài đăng có nhãn pocket gamer. Hiển thị tất cả bài đăng

Thứ Tư, 11 tháng 1, 2012

Rovio's Angry Birds become physics teachers

If the Angry Birds have taught us one thing in their pig-bashing exploits, it's that what goes up must come down. It just so happens that this common knowledge is grounded in physics, the scientific study of motion and matter ... and my worst enemy. Luckily for the mega nerds out there--who we pray will sort out this whole "How did we get here" mess at some point--Angry Birds has become an ideal tool to teach physics to kids.

The Western New York State Physics Teachers' Alliance (WNYSPTA) has agreed that the mighty iPhone game just might be able to hit home with the game-savvy kids these days, Pocket Gamer reports. So, Michael Magnuson of the WNYPTA released a series of videos each proposing a question, and a video of the Angry Birds animating the problem to be solved.

1. Make a reasonable estimate for the size of an angry bird, and determine the value of g in Angry Bird World. Why would the game designer want to have g be different than 9.8 m/s²?


The first of five is shown above. Honestly, I couldn't figure out a bit of these problems for you (writing is my strong suit--go figure), so try the rest over at Action-Reaction if you're confident in your number-crunching and complex theorizing abilities. A little familiarity with Angry Birds helps too, so be sure go play some more to avoid these insane word problems get yourself reacquainted.

Thứ Ba, 13 tháng 12, 2011

Finally, GREE reveals what everyone actually cares about: the games

Japan's mobile social gaming network GREE has leaked details regarding its global expansion through OpenFeint ever so slowly. Painfully so, in fact. Now, Andriasang reports that DeNA's archenemy has finally announced a number of big time games that will be right there with GREE's launch on iPhones and Android phones in the US and abroad. How does some DDR sound?

Konami revealed that it's bringing the iconic dance machine arcade-gone-mobile game, DanceDanceRevolution, to GREE. Capcom is in on the global GREE launch, set to happen between April and June 2012, with a mobile version of Resident Evil Mercenaries VS and Monster Hunter Dynamic Hunting, which is already available for iPhone. Tecmo Koei is bringing over a version of its hit Dynasty Warriors franchise to GREE as well.

This is all well and good, but we have one concern: All of these games, including those from Japanese game makers we didn't mention, appeal to a very niche, dare we say "hardcore" audience. While part of GREE's global expansion is to merge with OpenFeint (and likely many of games under that Western service's umbrella), the network is going to need games that appeal to a mass audience to live up to its expectations of beating Nintendo.

GREE claims that, after the merge with OpenFeint, its games will be exposed to 150 million players. But 150 million players or not, those players are going to need all types of games to be interested in. Granted, we're still a long ways away from the GREE global launch. Oh ... about that.